Photoshop Tutorial

MUMMY TEXT EFFECT


Tutorial Details
·         Program: Adobe Illustrator CS5 (You should be able to create this tutorial in CS4 but some of the tutorial images might look different.)
·         Difficulty: Intermediate / Advanced
·         Topics Covered: Gradients, Appearance Panel
·         Estimated Completion Time: 1-1.5 Hours


Step 1
Create a new document and type out some text with the Text tool (T). I used Museo Sans 900 but you can use whatever font you like. I suggest starting with a bold sans-serif font to get the hang of the technique. When you create the wrap effect it might be harder on a script of serif font initially.


Step 2
Outline your text (Command + Shift + O) and fill it with a linear gradient. Change the first color stop to a muddy green color, change the second color stop to a darker muddy green color, and change the Angle of the gradient to -90.





Step 3
Now we got the base text, let’s start creating the mummy fabric. We are going to take this one letter at a time, so let’s focus on the first letter of your text. WIth the Pen tool (P) create a strip shape that covers a small portion of the letter. Make sure the shape overlaps the letter a little. 

 Step 4
Take off any stroke on the strip and fill it with a linear gradient. Add one more color stop to the gradient so you   have a total of three color stops. Change the first color stop to a gray color, the second color stop to white, and the third color stop to a gray slightly lighter that the first gray. Change the Location of the first middlepoint to 28 and the second middlepoint to 87. 







Step 5
For this next gradient we are going to use a linear gradient with numerous color stops to create the fabric folds. With the strip shape selected, add a New Fill from the pop-up menu of the Appearance panel. Make sure you are working on the top layer and fill it with a linear gradient. Add six color stops to the linear gradient giving you a total of eight. Change the fill of the color stops in this order: white, gray, white, white, gray, white, gray white. Change the Angle of the gradient to -90. This next part is slightly tricky but we need to adjust the color stop locations and middlepoints to create the effect of fabric. Basically, we want the gray color stop to end more abruptly when blending into the white color stops, so drag the white color stops following the gray color stops really close to the gray color stops. Take a look at the image below to see what I am talking about. Next, open the list items in the Layers panel for the eight color stop gradient and set the Blending Mode to Darken.




Step 6
Create a new fill from the Appearance panel and fill it with a light gray color. With the new fill selected in the Appearance panel, go Effect > Texture > Texturizer. In the Texturizer dialog, change the Texture to Brick, the Scaling to 200 and the Relief to 50. Next, set the Blending Mode of the texture fill to Overlay at 12 percent opacity.




Step 7
To give it a little more depth let’s add a drop shadow. We want to add it to the whole shape and not an individual fill, so select the “Path” at the top of the list in the Appearance panel. Once selected go Effects > Stylize > Drop Shadow. In the Drop Shadow dialog, change the Opacity to 40, the X Offset to 0, the Y Offset to 1 px, and the Blur to 1 px.





Step 8
That is basically it for the creating the texture. Now comes the tedious part, creating all the strips and applying the effect. The nice part is we can create a Graphic Style to apply to all the strips. To create the Graphic Style, simply select the strip we already created and press the New Graphic Style button in the Graphic Styles panel.







Step 9
Now create a bunch of other strip shapes with the Pen tool around the first letter. When creating the strip shapes alternate the stacking order so some are on top and some are not. Next, select all the strips and apply your new Graphic Style to them. It’s looking pretty good but we need to adjust some of the gradients of the individual strips to add a slight variance from strip to strip. An easy way to this is to reverse the eight color stop gradient in some of the strips. Moreover, adjust every strips eight color stop gradient with the Gradient tool (G) so the Gradient Tool’s Fill Path (the line connecting the Start Point and End Point of the gradient when the Gradient Tool is active) is parallel with the shorter sides of the strips.






Step 10
After you have finished the first letter, move on to the rest and create the strip shapes, apply the graphic style, and adjust each individual strip. It can get tedious, but the results are worth it. When creating the strips really think about how they actually would wrap around the form of a letter. If you are wrapping a elliptical shape, the strips would be thinner as the reach the axis of the elliptical shape. Also, think about how the strips would wrap around sections of letters like “t”. You might just have to play around until you get something you like (that’s what I did), even still, you probably will get some funky pieces. Another tip is to always adjust the gradient so the gradient Fill Path is parallel to the shortest side of a strip. For example, the eight color stop in the “e” is going a different direction compared to the first strip we created because of how it is positioned.Once the strips are ready, group each individual letter together, making it easy to move and rotate each letter.






Final Image
Here is the final image again. I adjusted the text to be a little closer together and created a background following the techniques from the Seamless Textures Tutorial from about a month ago.














3DTEXT






This tutorial will explain how to use Repoussé inside Photoshop CS5 to create an amazing 3D text effect, without the need for any other 3D software. Many different material values will be modified to accomplish the final result, and some adjustment layers will be used to enhance the outcome as well. Let’s get started!






Tutorial Assets
The following assets were used during the production of this tutorial.



Enabling OpenGL
The Repoussé will not work unless OpenGL is enabled. So go to Edit > Preferences > Performance, and make sure Enable OpenGL Drawing (under GPU Settings) is checked.


Also, go to Edit > Preferences > 3D, and make sure OpenGL (under Interactive Rendering) is enabled.



Step 1

Create a new 1024 x 768 px document, or whatever size you need depending on the text you’ll be creating. Then, set the Foreground color to #4a4f65 and the Background color to #161a28, and fill the Background with a Radial Gradient (from the center to one of the corners).

Open the More Grunge vi texture then go to Image > Adjustments > Levels, and change the Shadows value to 70 and the Gamma value to 0.70.

Go to Image > Adjustments > Hue/Saturation and change the Saturation value to -60.




Step 2
Place the texture on top of the gradient background layer and change its Blend Mode to Overlay, then resize it as needed.

Create the text in All Caps using the font Mousou Record G and the color white. The size is 255 pt, and the Tracking value is set to 100 to create more space between the letters.





Step 3

Go to 3D > Repoussé > Text Layer. A dialog box will appear telling you that this will rasterize the type layer, and you will no longer be able to modify your text. So if you are sure you don’t need to modify your text, click yes and continue.

Under the Repoussé Shape Presets, choose Inflate Sides. Then, under Extrude change the Depth to 0.1, under Inflate change the Angle to 100 and the Strength to 0.05, and under Bevel, choose Front from the Sides drop down menu, set the Height to 30, the Width to 6, and choose the Cove – Deep Contour.



This will create the basic 3D shape of the text.

From the Toolbox, use the Camera Tools to change the camera (view) angle, as we don’t want to change the mesh’s position. Once you select the Camera Tool, you can click and drag to change the values, or you can simply use the 3D Axis to do so. And if you want you can enter some exact values in the Options bar Orientation fields.



If you don’t see the 3D Axis you can get them by clicking the “Toggle misc 3D extras” icon down the 3D panel, then check the 3D Axis option.





You can save the camera position as well, by clicking the “Save the current view” icon in the Options bar then entering a name for the view. The saved view will appear down the View drop down menu in the Options bar.






Step 4
Now its time to apply the materials for each side of the mesh. First, you need to open the 3D panel (Window > 3D), then click the little arrow to the left of the mesh’s name to expand the materials list.
Select the Front Inflation Material to start modifying its values. First you need to get rid of the Diffuse texture if there is one. To do so, click the Diffuse texture icon, then choose Remove Texture. You’ll need to do the same thing for the other materials as well, as the texture might hide any applied colors.

Once you remove the texture, change the Reflection value to 25, the Illumination color to #323232, the Gloss to 80%, the Shine to 80%, the Specular color to #e7e7e7, and the Refraction value to 1.46.




Click the folder icon next to Environment then choose Load Texture and add theBokeh Texture. This texture will appear in the reflective areas of the material.



Click the Environment texture icon then choose Edit Properties, and make sure that the U Scale and V Scale are set to 1, and the U Offset and V Offset are set to 0.





Step 5
Select the Front Bevel Material, then change the Diffuse color to #006ddc, the Opacity to 30%, the Reflection to 30, the Illumination color to #002a5f, the Glow to 95%, the Shine to 70%, the Specular color to #fcfcfc, the Ambient color to #0042b4, and the Refraction to 1.768.

Select the Extrusion Material, then change the Diffuse color to #d4d3d2, use the Bokeh texture for the Environment, change the Reflection to 10, the Illumination color to #323232, the Glow to 80%, the Shine to 70%, the Specular color to #e7e7e7, and the Refraction to 1.25.





Step 6
Click the “Toggle the misc 3D extras” icon down the 3D panel and check the “3D Light” option, and you can check the “3D Ground Plane” as well. This way you can see how the 3D lights are positioned in the scene.

Scroll down under the Materials to select the lights. Use the Light Tools to move the lights around if you want, again, by clicking and dragging, using the 3D Axis, or just typing in the values in the Options bar.


- Infinite Light 1: Make sure that the Intensity is 0.5.

- Infinite Light 2: Make sure that the Intensity is 0.4.


- Infinite Light 3: Make sure that the Intensity is 0.3.

You should get a result similar to this. Make sure that the lights are not super bright or too low.



Step 7
Click the pop-up menu arrow in the top right corner of the 3D Panel, then click the Ground Plane Shadow Catcher option, so that the shadows will be rendered without the need to create a surface to catch them.


Click Scene at the top of the 3D Panel, then choose Ray Traced Final from the Quality drop down menu.

This might take a couple of hours, but this is what the rendered scene should look like.



Step 8
Once the rendering is finished, pick the Rectangular Marquee Tool and draw a 80 x 322 px rectangle in any empty area, but try to keep the selection centered vertically. You can check the measurements in the Info panel (Window > Info), or you can create a Fixed Size selection.

Create a new layer below the 3D layer and call it “Gradient”. Set the foreground color to #56d4df and the Background color to #208dad, pick the Gradient Tool, choose the Foreground to Background gradient, and click the Reflected Gradient icon in the Options bar. Then, click in the center of the selection and drag to one of the sides.


Go to Select > Deselect to get rid of the selection. Then go to Filter > Blur > Motion Blur, set the Angle to 90 and the Distance to 500.

Duplicate the Gradient layer then move the copy a bit to the right.



Step 9
Select both Gradient layers, go to Layer > Merge Layers, then duplicate the new merged layer. Make the copy merged layer invisible by clicking the eye icon next to it.

Make sure that the visible Gradient layer is selected (active). Press Ctrl/Cmd + T to enter the Free Transform Mode, then press the Ctrl/Cmd key and move the corners of the gradient to create an illusion of a 3D background for the text.

You might need to move the four corners to get the result you want. Once you’re done hit Enter/Return to get out of the Free Transform Mode. Make the copy Gradient layer visible again.

Do the same thing for the copy Gradient layer, except this time you’ll need to adjust it vertically so that it is perpendicular to the original Gradient. After that, merge the two gradient layers, and rename the merged layer to “Gradient Background”.



Step 10
Click the Create new fill or adjustment layer icon down the Layers panel and choose Hue/Saturation, and change the Hue value to 19 and the Saturation value to -50.


Make sure that the adjustment layer is below the 3D layer so that it affects all the layers except for the 3D text layer.




Step 11
Set the Foreground color to #cbf6f4 and pick a 30 px soft round brush, then create a new layer on top of all layers, call it “Dots”, and change its Blend Mode to Overlay.

Start adding the bright dots along the blue part of the text.



Go to Filter > Blur > Motion Blur, set the angle to 0 and the Distance to 10.

Change the “Dots” layer’s Opacity to 30%, or any other value you like depending on how bright you want the dots to be.




Step 12
Click the Create new fill or adjustment layer icon and choose Photo Filter, then select the Warming Filter (81).


Click the Create new fill or adjustment layer icon once again and this time choose Gradient Map. Then change the adjustment layer’s Blend Mode to Multiply and the Opacity to 70%.


Click the Gradient box to assign the gradient colors.

Only two colors are used, the color #6fb3b3 to the left, and white (#ffffff) to the right.


Make sure that the adjustment layers are on top of all layers. They will intensify the final effect colors and make them more vivid.





Final Image









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